ゴルフソリティアのルール

ゴルフソリティアの完全なルールと初心者向けガイド。

ゴルフソリティアはゴルフのように少ない「打数」でクリアを目指すカードゲームです。シンプルで素早くプレイできる人気ゲームです。

基本的なルールとレイアウト

ゴルフソリティアは52枚のデッキを使い、5列×7枚(35枚)を並べます。残り17枚が山札です。廃棄パイルに置かれたカードの上下1のカードを移動させて場のカードを除去します。

カードの移動ルール

廃棄パイルの一番上のカードに対して、1つ大きいまたは1つ小さいカードを場から移動できます。エースが最小(2のみ上に置ける)、キングが最大(クイーンのみ上に置ける)です。設定により、エースとキングが繋がる(循環ルール)場合があります。

ゲームの目標

場の35枚のカードを全て除去することが目標です。山札からカードを引いて使えます。ゴルフの「スコア」は残ったカードの数です(少ないほど良い)。全除去でパーフェクトゲームです。

Scoring

Each card remaining in the tableau at the end of a hand adds one penalty stroke to the player's score. A complete clear adds zero strokes and, in many implementations, subtracts two strokes as a bonus. Over a series of five hands — the standard Golf session — the player aims for the lowest possible cumulative score. A session score below ten is competitive; a session score below five indicates strong strategic play; a score of zero across five hands (five complete clears) is exceptional and requires both good deals and consistent strategy.

Making Moves: A Practical Walkthrough

At the start of each hand, before making any move, scan all seven column tops for rank adjacency to the starting chain card. Check both directions: which cards are one rank above the chain top, and which are one rank below. This two-pass opening scan — checking up then down — is the single habit that most improves Golf performance, because the natural tendency trained by other solitaire games is to scan only in one direction.

After the opening scan, identify the chain extension that opens the most subsequent extensions. If both a 6 and an 8 are available to extend from a 7, check which one has more follow-up cards accessible: if the 6 column has a 5 or 7 behind it and the 8 column has a King behind it, playing the 6 first produces a longer expected chain. This one-move lookahead habit is the primary strategic skill Golf develops and the one that compounds most visibly across a five-hand session.

Strategy Tips for Golf Solitaire

Always scan both directions before drawing from the stock. The bidirectional chain is Golf's core mechanic, and missing an upward extension while looking only downward is the most common source of premature stock draws. Before every draw, run a full two-pass scan: first check all column tops for a card one rank lower than the current chain top, then check again for a card one rank higher. Only after both passes find nothing should the stock be drawn. In a typical hand this two-pass scan adds three to five seconds per draw opportunity and recovers one to two chain extensions per hand that a single-pass scan would miss.

Prefer chain extensions that uncover useful follow-up cards. When multiple column tops are playable, choose the one whose removal exposes the most chain-extension potential in the card behind it. A column whose top card is playable and whose second card is also rank-adjacent to a likely future chain position is doubly valuable; a column whose top is playable but whose second card is a King or Ace with no adjacent cards in the tableau is best saved until the chain reaches a rank where the King or Ace becomes the natural extension point.

Manage Kings and Aces deliberately. Kings and Aces are the chain's natural terminals in the non-wrapping version of Golf: a King can only be reached from a Queen; an Ace can only be reached from a 2. A King or Ace sitting as a column top blocks that column completely until the chain reaches the adjacent rank. Identify buried Kings and Aces early and plan chain sequences that approach their adjacent ranks before being forced to draw from the stock past them.

Use the stock strategically, not reactively. Many players draw from the stock the moment the current chain stalls. A better habit is to evaluate whether the current chain top has any tableau extension available before drawing — including cards in partially-depleted columns whose tops have recently changed. A stock draw that resets the chain top to an inconvenient rank can close off multiple accessible column tops simultaneously, turning a manageable tableau into a stuck one. When in doubt about whether to extend or draw, spend two seconds rescanning the full tableau before committing to the draw.

Strategy for Consistent Low Scores

Think in Chain Sequences, Not Single Moves

Golf is won by chains, not individual plays. The goal of each decision is not to play the next available card but to identify the sequence of available cards that produces the longest chain before the next forced stock draw. Players who think one move ahead achieve average chains of three to four cards; players who think two moves ahead achieve average chains of six to eight cards. The difference in hand score between a three-card average chain and a six-card average chain across seven stock draws is approximately 18 cards — the difference between a losing hand and a winning one.

Score Optimisation in Losing Hands

Golf and TriPeaks Solitaire are both scored across multiple hands, which means that continuing to extend the chain in a hand where a complete clear is impossible still has strategic value. Every additional card played in a losing hand reduces the penalty score by one. A player who stops playing when a complete clear becomes obviously impossible and resigns immediately scores more penalty strokes per session than a player who continues to extend the chain as far as possible. In Golf, partial progress is always scored — resignation before the stock is exhausted is never optimal.

Cross-Hand Pattern Recognition

Over a five-hand session, the player develops intuition for which opening chain tops produce long chains (mid-rank cards — 5s, 6s, 7s, 8s, 9s — have the most bidirectional extension opportunities) and which produce short ones (Kings and Aces as the starting chain top immediately block one direction entirely). This intuition, combined with the two-pass scan habit, produces consistent low scores without requiring extended calculation per hand. Our Golf Solitaire game tracks your session score across hands so you can measure your improvement directly.

FAQ

ゴルフソリティアの勝率はどのくらいですか?

約55〜75%です。循環ルール(エース-キング接続)の有無によって変わります。

場に動かせるカードがない場合は?

山札からカードを引きます。山札が空で動かせるカードもない場合はゲームオーバーです。

ゴルフという名前はなぜですか?

残ったカード数をゴルフのスコア(小さいほど良い)に見立てているためです。